ARLIS/NA Multimedia & Technology
Reviews Co-editors are seeking volunteers to author
reviews for the April 2015 issue. ARLIS/NA Multimedia
& Technology Reviews connects readers with new
technologies and the multimedia landscape. Reviews will
target projects, products, events, and issues within the
broad realm of multimedia and technology related to arts
scholarship, research, and librarianship.
To volunteer, choose your review topic from
the list below and complete our
review form by Monday, February 2,
2014.
Contributing to ARLIS/NA Multimedia
& Technology Reviews is a great opportunity to
get involved with the Society, learn about interesting new
resources, and help shape the publication. Please feel free
to read the
complete review guidelines and direct comments and
questions about the reviews to [log in to unmask].
Submitted by ARLIS/NA Multimedia &
Technology Reviews Co-editors:
Hannah Bennett
Emilee Mathews
Elizabeth Schaub
Topics for Review
We seek reviewers for the following
resources. The snippets are taken from the resource’s web
page and are not necessarily the opinions of the M&T
Reviews Co-Editors. The sections in italics denote
considerations for access to the resource, or prompts that
the co-editors will want the potential reviewer to focus on
when reviewing the resource.
The editors of the M&T Reviews are
happy to answer questions about any of these selections so
feel free to contact them ([log in to unmask]).
The submission deadline for reviews is Monday,
March 2, 2015.
List of resources to be reviewed for April
2015 publication:
Art Works:
Art Works is the blog of the National Endowment for the
Arts. Through Art Works we hope to enrich public
understanding of what art is and how art works in our
communities. Through artist interviews, spotlights on
NEA-supported and other projects, guest posts, and other
content, the NEA celebrates the diverse and dynamic
landscape of the arts across America. - See more at:
http://arts.gov/art-works/about#sthash.ztFayQ7I.dpuf
BOMB
Weekly App:
"BOMB Weekly is a weekly magazine published on Thursdays. It
features the best of BOMB’s daily online publication and
highlights from its extensive archive, including interviews,
essays, artist portfolios, short fiction, and poetry. The
app is free to download, and includes the first BOMB Weekly
issue and a free subscription."
Curarium:
"Curarium leverages the power of the crowd to annotate,
curate, & augment works with the aim of constructing
shareable, media-rich stories & elaborate arguments
about individual items as well as groups of items."
Design Other 90%
Network:
"Design with the Other 90%: CITIES features sixty projects,
proposals, and solutions that address the complex issues
arising from the unprecedented rise of informal settlements
in emerging and developing economies. Divided into six
themes—Exchange, Reveal, Adapt, Include, Prosper and
Access—to help orient the visitor, the exhibition shines the
spotlight on communities, designers, architects, and
private, civic, and public organizations that are working
together to formulate innovative approaches to urban
planning, affordable housing, entrepreneurship, nonformal
education, public health, and more. The United Nations
offers an ideal setting to examine these complex issues and
connect with stakeholders who can impart real change."
Khan Academy
Partner Content - Museums:
Khan Academy offers practice exercises, instructional
videos, and a personalized learning dashboard that empower
learners to study at their own pace in and outside of the
classroom. We tackle math, science, computer programming,
history, art history, economics, and more. Our math missions
guide learners from kindergarten to calculus using
state-of-the-art, adaptive technology that identifies
strengths and learning gaps. We've also partnered with
institutions like NASA, The Museum of Modern Art, The
California Academy of Sciences, and MIT to offer specialized
content.
Urbanology
Online: BMW Guggenheim Lab:
"Urbanology is a game that examines the complex ways in
which cities develop. It puts you in charge of your own city
by presenting you with a variety of real-world urban
dilemmas. Every decision you make impacts your city
negatively or positively; often in ways you might not
expect. At the end of gameplay, a custom algorithm takes
eight major categories (innovation, transportation, health,
affordability, wealth, lifestyle, sustainability, and
livability) into account, and then calculates the closest
real-world equivalent to the city you've created."
World Digital Library
- Arts Section:
"The WDL makes it possible to discover, study, and enjoy
cultural treasures and significant historical documents on
one site, in a variety of ways. Content on the WDL includes
books, manuscripts, maps, newspapers, journals, prints and
photographs, sound recordings, and films." Editorial
note: please focus on the arts-related content.